While there are more sterile environments- all sleek lines and phosphorescent white- they feel cold and serve to emphasise the player’s isolation. The utilitarian industrial art design of the USG Ishimura (influenced by Ron Cobb’s work on Alien) encapsulates the developers combined dystopic vision of 2414. The cloying atmosphere and superb pacing sets it apart from its peers, while innovative gameplay and visceral combat breathe new life into a well trodden genre. Characterised by deep world building, Dead Space’s pastiche to Sci-Fi horror draws on everything from Event Horizon to Ridley Scott’s Alien. Released in October 2008 across all platforms, Dead Space- developed by EA Redwood Shore- is one of the few survival horror IP’s to emanate from this console generation. Current Generation Game Review: Dead Space
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